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 January 4th Patch Notes

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Faru
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Posts: 30
Join date: 2012-01-03
Location: Haven

PostSubject: January 4th Patch Notes   Fri Jan 06, 2012 5:58 pm

Winterfest

Winterfest has ended and Impostoclaus has left Haven for another year, but the cold weather will remain in Haven for just a little while longer.

Monsters

All drone health has been reduced
Almost all monsters have had their delay increased between spawning and attacking (including retrodes!)
Wolvers, retrodes, and zombies will no longer follow their target once they commit to an attack
Retrode and zombie melee attack has been slowed down and damage area decreased

Levels

Fixed an area where players could get trapped in the IMF Warfare Workshop

Graphics

Advanced video options now include ability to adjust anti-aliasing level (takes effect on restart)

Bugfixes

Circuit Breaker Armor is now weak to fire and freeze
Bomb fuse graphic has been filled in to make it easier to read
Charge attacks for the elemental brandish lines (and those shadow ones too) had been rebuilt for a more reliable damage area
Fixed issue with lichens inflicting damage before playing their animation
Fixed issue that was preventing gremlin thwackers from telegraphing their charge attack
Gremlin dodge cooldown increased from 1 second to 4 seconds
Gremlin menders have been scolded once again for harming others
Wolvers should no longer block movement while underground
Removed combo breaker escape action from T3 wolvers
Slowed down the explosion delay on the retrodes beam attack and reduced the damage radius
Greavers will no longer inflict status ailments through barriers
Jelly cube spires will terminate if they are interrupted by the death of their source
Slag Guard charge attack no longer cause damage in all directions on collision
Volcanic Long Feather will no longer apply as the Toasty Long Feather
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January 4th Patch Notes

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